Tuesday, February 11, 2014

PLAN

http://www.livingthehealthierlife.com/wp-content/uploads/2013/10/dreamstime_xl_29965406.jpg

Year 7 it all begins with a plan!

PLAN - Criterion C
1. Resources:   Let's brainstorm and develop an appropriate resource list

2. Now, make a step-by-step production plan of what you will do to create your Scratch game and include the amount of time to complete each step.

Example:
    1.  Open Scratch, 1 minute
    2.  Click on "New" (Create an empty project), 1 minute
    3. 


Continue on until you have completed all the steps you think you will need and the time that it will take you. (You may open Scratch and practice while you are making the plan.)

Finish your step by step plan.

3.Write a paragraph saying why you think your plan will work. Include the fact that you have done a tutorial and have had experience using Scratch;-)

IB Learner Profile: Thinker

Learning objectives: The student will devleop a basic time line and write instructions for making the product/solution.

DESIGN

http://25.media.tumblr.com/tumblr_limyf0cwwN1qhq6u9o1_500.jpg
Design - Criterion B

Year 7, on to the Design.

I would like you to design two (2) different games.

You will write 1 detailed paragraph for each game.  It should include:
  • the name of the game
  • explain how the game will work
  • what sprites you will use
  • colours you will use 
  • and any other important information
Remember that each design must meet your design specification.

You can use this link to help you get started: http://nebomusic.net/scratch.html 

IB Learner Profile: Risk-taker

Learning objective: The student will create designs and communicate them.

Scratch Tutorial


http://www.justdontask.co.uk/scratch/troll-pong-Scratch-tutorial.png

 Year 7, your goal is to be able to make a game with Scratch so you need to look at and understand what kind of games it is possible to make.

1. In order to do this you need to PLAY some Scratch games. Woohoo!

Check out this link to get started: http://scratch.mit.edu/galleries/view/138298

Let's have some fun!

2. After, write a paragraph listing all the features that you have learned from your tutorial in Scratch. Cite your work and include the URL of the tutorial.


IB Learner Profile: Inquirer

Saturday, January 18, 2014

3. Formulate A Design Specification


Year 7, now on to the final stage of the Investigate:

 3. Formulate a Design Specification

a) list the specific requirements that must be met by your
product/solution (Scratch game);

Your game must have the following characteristics:
1. name;
2. instructions
3. fun

b) design tests to evaluate the product/solution against the design specification.

Describe a test (questionnaire?) that will check each point in your design specification:
• Each question must be directly linked to each item in your Design Specification;
• Make sure that you describe who the test is for and how it will be used.

To test your game, you will create a questionnaire.
On a scale of 1-5 (5 = awesome, 1 = awful) you will ask the following questions:
1. …
2. …
3. …

IB Learner Profile - Inquirer

Learning objectives: Students will (A3) ask useful questions about the investigation, (A6) understand the importance of questioning the value of sources of information (A7) identify one or more constraints and (A8) carry out a given test on a product/solution and record the result.
.

2. Develop a Design Brief



Year 7, now we are on to the 2nd stage of the Investigate:

2. Develop a Design Brief  - This is the section where we ask and answer questions that will help up solve the problem and make a great game.

• Research the problem:

1. What is "programming language"?
http://en.wikipedia.org/wiki/Programming_language
2. What is Scratch programming? http://scratched.media.mit.edu/
3. What are the basic characteristics and capabilities of Scratch?
4. What is a tutorial?
5. What is a Scratch sprite? http://wiki.scratch.mit.edu/wiki/Sprite

Remember to answer all the questions.  Use your own words.

IB Learner Profile: Inquirer

Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information.

Monday, January 6, 2014

Scratch - Term 2 project

http://www.lovethispic.com/uploaded_images/57557-Happy-2014-I-Hope-Its-A-Great-Year.jpg
___________________________________________________________________________________


Welcome back Year 7. Hope you enjoyed your break.

Introduction to Term 2 Unit of Work

Problem: How can I use Computer Technology to have fun?
Area of Interaction: Human Ingenuity (Why and how do we create? What are the consequences?)

http://day.scratch.mit.edu/sites/default/files/resources/promotion/logos/ScratchCat-Small.png













Open a  document,
Type your name,
On the next line type INVESTIGATE and centre text,
On the next line type 1.  Identify the Problem (left margin)

Now, we will write 1 paragraph to introduce our project.
  • Explain the problem and discuss its importance. In your own words, describe what the problem is:
  • offer a solution;
  • relate the problem/solution to the Area of Interaction (AOI).
IB Learner Profile: Inquirer

Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information

Thursday, December 19, 2013

it's that time of year . . .

http://sd.keepcalm-o-matic.co.uk/i/keep-calm-its-nearly-holiday-time.png
Christmas games and activities:
 

2.Send an e-card:  http://www.care2.com/ecards/

3.Norad Tracks Santa - this is a really nice site with lots of activities for kids: http://www.noradsanta.org 

4.The Fun Christmas Site For Kids - lots of possibilities including recipes, crossword puzzles, Christmas hangman, word scrambles and more . . . http://www.topshelfmarketing.com/christmas/ , 

5.Christmas Printable Worksheets - more anagrams, crosswords, cryptograms, sudoku, http://www.dltk-holidays.com/xmas/worksheets.htm

Monday, December 2, 2013

Evaluate

http://foodstorageandbeyond.com/wp-content/uploads/2010/09/evaluate-adjust.jpg

Feedback - Gathering feedback is an important part of evaluating any project.

Today we are going to gather feedback on our Design Cycle cartoon.

1. Show your Design Cycle cartoon to 5 classmates and ask them to answer the questions you made in the Investigate step.
2. Then write about what your classmates said about your cartoon. (Did it meet your design specifications? Why or why not?) Also say how you could improve your cartoon.
3..  Evaluate your own performance in the Investigate, Design, Plan, Create stages of the Design Cycle.
4. Draw a picture to say if you have completed your unit goal.

IB Learner Profile: Reflective

Learning objective:  The student will: carry out tests to compare the product/solution against the design specification; consider the success of the product/solution based on testing; consider the impact of the product/solution on the OIS community; explain how the product/solution could be improved. 

Friday, November 1, 2013

Create


http://team-t-adventures.blogspot.pt/2010/11/create-mini-canvas-easel.html
15 minutes typing

Begin to CREATE your cartoon. (hooray!!!!!!)  
1.Use your plan and follow step-by-step.
2.Write a paragraph saying if your plan worked EXACTLY.  If not, say what went wrong. Also mention any changes you made.
Remember Year 7, your plan probably won't work exactly.  Reflect on this.  As you gain experience using computer tools and techniques your Plans will become better

IB Learner Profile - Knowledgeable

Learning Objective: The student will with guidance, consider the effectiveness of the plan and make suitable modifications AND understand the importance of plans and , with guidance, follow the plan to produce the product/solution.

Sunday, October 13, 2013

Plan


1.  15 minutes typing (if you haven't finished your designs please finish designs)
2.  Year 7 it all begins with a plan!

PLAN - Criterion C
1. Resources: 

2. Now, make a step-by-step plan of what you will do to create your cartoon AND estimate how long it will take you.

Example:
1. Open ToonDoo (http://www.toondoo.com) (1 minute)
2. Open an account (10 minutes) or Log In (1 minute)
3. Click on ToonDoo Maker, Create your own comics (1 minute),
4.

Continue on until you have completed all the steps you think you will need and the time that it will take you. (You may open the cartoon website and practice while you are making the plan.)

Finish your step by step plan.

3. Write a paragraph saying why you think your plan will work. Include the fact that you have done a tutorial, have made a practice cartoon, and had the cartoon programme open when you were making your plan.

IB Learner Profile - Knowledgeable

Learning objectives: develop a basic time line and write instructions for making the product/solution.

Design 2

http://jacopofarina.files.wordpress.com/2008/09/design-is-all-about-colors-and-shapes.png

Year 7

1.  15 minutes Typing
2.  Let's finish the Design;-)


a.  Look at each design and make sure that it has all your design specifications,
b.  On each design write the following:  Design 1 (or 2, or 3) meets my design specification because it includes (then write each of your design specifications),
c.  Look at each design.  Choose the design you are going to make.  Write a few sentences saying which design you will ultimately make.  (You can start like this:  I will use Design 1 to make my door hanger  because . . .)

IB Learner Profile: Inquirer

Learning Objective:  The student will create designs and communicate them using different forms and conventions, and compare the designs against the design specification.

Design 1

http://blog.echoenduring.com/wp-content/uploads/2010/05/what-is-design.jpg
Year 6 you have finished your Criterion A - Investigate.  Well done!

1.  15 minute typing
2.  On to the  DESIGN - Criterion B - maximum 6 points



Youu are to make 3 possible designs that meet the design specification using paper and markers. Then you will  evaluate each against the design specification.  

Remember your design specifications.


INVESTIGATE,  DESIGN,  PLAN,  CREATE,  EVALUATE



Name them Design 1, Design 2 and Design 3.  
Make sure your name is on each design.

Then, evaluate both against the design specification. (*Example: Design 1 meets the design specification because it includes all 5 stages of the design cycle, is colourful, and is kid-friendly.)

IB Learner Profile: Inquirer

Learning Objective:  The student will create designs and communicate them using different forms and conventions, and compare the designs against the design specification.

Wednesday, September 11, 2013

Investigate, it's as easy as 1, 2, 3

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh85Ki-6UAf4IqsnMVM0suHLew6lJ7FGZAW3_WRt8btZiV9EMVbwtc8hNIEoC-GlUJn5sTtFaVQBn2RD1CSI06mt9Z215q2viDfw6fxKU7PQ6efnypNj1sEyshIR9te6efGpnb7eyCAOo/s400/keep-calm-and-carry-on_3628.jpg
Year 7 the Investigation has 3 steps:

  1. Identify The Problem.  This is the part of the project in which you state: the problem, why we are doing this project, how you will solve the problem, who your product is for and connect your project to an area of interaction.
  2. Develop A Design Brief.  This is the part of the project where you conduct research which will help you solve your problem. You always reference your research.
  3. Formulate A Design Specification.  This is the part of the project that you say what characteristics your final product will have.  You also create tests to evaluate your product.
Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information.

Sunday, September 8, 2013

Investigate

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQOM06Gd9taEwCujEhSBBGAn7Qm0f5ic1-fbH8QzLp5fjwm0YkPB_9lJBumEJQgREcUbrJx4cplwFPKgSNYo47dBecgfnlvd7ECr_EG8BuCijvVdma8ADHC05UpHrP9F2VREQKPemEVY/s1600/LetsGoLogo.jpg


First, 15 minutes typing lesson,

then

Year 7, We are ready to start our project.

Our unit question is: How can I use Computer Technology to teach other about the MYP Design Cycle?

You have received your Investigate Worksheet so we can begin learning about the MYP Design Cycle and documenting our work.

Let's look at the Information Sheet that is located below:

Remember to use the information sheet and your teacher as sources;-)


IB Learner Profile: Inquirer

Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information.

Monday, September 2, 2013

Welcome back . . .

http://stand.org/sites/default/files/styles/blog_post/public/Illinois/back_to_school_banner.jpg
My name is Ms. Castro and I will be your teacher for the entire year.

Let's take this period to:
  • get acquainted,
  • talk about expectations, and 
  • make a list of rules.
We will talk about the Design Cycle and how it is used to help solve problem.

Let's go!

Friday, April 5, 2013

Term 3 Project - Excel

http://dashboardspy.com/img/excel-2007-chart-design-inspiration.png


Year 7 - Our Term 3 project is entitled: Graphing Results - Excel Project

Unit Question: How can I help people make sense out of data?
Area of Interaction:  Human Ingenuity
Big Concept:  Adding graphics (graphs and charts) help poeple understand and remember information.


In this unit you will create a survey then graph and interpret results.

Let's go!


1.Identify the Problem
2. Develop a Design Brief
Answer in complete sentences. Use your own words.
1.       What is a spreadsheet program?
2.       What does a spreadsheet program do?
3.       Define spreadsheet terminology: worksheet, workbook, column, column heading, row, row heading, cell, cell reference, name box, formula bar.
4.       Microsoft Excel can be used to organize, graph, and calculate information. What professions would use Microsoft Excel? 
5.       When do we use a bar chart? Explain.
6.       When do we use a line chart? Explain.
7.       When do we use a pie chart? Explain.
8.       What is a survey?
3. Formulate a Design Specification

Learning objective 
  • The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. 
  • The student will develop research strategies, record sources and document learning.
  • The student will: with guidance, identify appropriate sources of information and acknowledge these in a suitable format; with guidance use different systematic methods to collect and select information, and to organize it logically; understand the importance of questioning the value of sources of information.


Friday, February 15, 2013

Plan

http://www.livingthehealthierlife.com/wp-content/uploads/2013/10/dreamstime_xl_29965406.jpg

 Year 7 it all begins with a plan!

PLAN - Criterion C
1. Resources:   Let's brainstorm and develop an appropriate resource list

2. Now, make a step-by-step plan of what you will do to create your Scratch game and include the amount of time to complete each step.

Example:
    1.  Open Scratch, 1 minute
    2.  Click on "New" (Create an empty project), 1 minute
    3. 


Continue on until you have completed all the steps you think you will need and the time that it will take you. (You may open Scratch and practice while you are making the plan.)

Finish your step by step plan.

Write a paragraph saying why you think your plan will work. Include the fact that you have done a tutorial and have had experience using Scratch;-)

IB Learner Profile: Thinker

Learning objectives: The student will devleop a basic time line and write instructions for making the product/solution.

Design, Part 2

http://suziecheel.com/wp-content/uploads/2011/03/i-choose.jpg

Now, Year 7.  Let's continue.

To finish Criterion B - Design, you need to choose the design that you will create.

Write a paragraph stating which Design you will choose and justify your choice.  You can begin like this:  To create my game I will choose Design 1 because . . .  Then write a paragraph saying why Design 1 will be the best choice.

IB Learner Profile: Risk-taker

 Learning objective: The student will create designs and communicate them.

Monday, January 28, 2013

Design

http://25.media.tumblr.com/tumblr_limyf0cwwN1qhq6u9o1_500.jpg
Design - Criterion B

Year 7, on to the Design.

I would like you to design two (2) different games.

You will write 1 detailed paragraph for each game.  It should include:
  • the name of the game
  • explain how the game will work
  • what sprites you will use
  • colours you will use 
  • and any other important information
Remember that each design must meet your design specification.

You can use this link to help you get started: http://nebomusic.net/scratch.html 

IB Learner Profile: Risk-taker

Learning objective: The student will create designs and communicate them.

Scratch Tutorial


http://scratch.mit.edu/static/projects/kuv/812253_med.png

 Year 7, your goal is to be able to make a game with Scratch so you need to look at and understand what kind of games it is possible to make.

1. In order to do this you need to PLAY some Scratch games. Woohoo!

Check out this link to get started: http://scratch.mit.edu/galleries/view/138298

Let's have some fun!

2. After, write a paragraph saying all the features that you have learned from your tutorial in Scratch. Use in-text referencing - include the URL of the tutorial.

IB Learner Profile: Inquirer

3. Formulate a Design Specification


Year 7, now on to the final stage of the Investigate:

 3. Formulate a Design Specification

a) list the specific requirements that must be met by your
product/solution (Scratch game);

Your game must have the following characteristics:
1. name;
2. instructions
3. fun

b) design tests to evaluate the product/solution against the design specification.

Describe a test (questionnaire?) that will check each point in your design specification:
• Each question must be directly linked to each item in your Design Specification;
• Make sure that you describe who the test is for and how it will be used.

To test your game, you will create a questionnaire.
On a scale of 1-5 (5 = awesome, 1 = awful) you will ask the following questions:
1. …
2. …
3. …

IB Learner Profile - Inquirer

Learning objectives: Students will (A3) ask useful questions about the investigation, (A6) understand the importance of questioning the value of sources of information (A7) identify one or more constraints and (A8) carry out a given test on a product/solution and record the result.
.

2. Develop a Design Brief



Year 7, now we are on to the 2nd stage of the Investigate:

2. Develop a Design Brief  - This is the section where we ask and answer questions that will help up solve the problem and make a great game.

• Research the problem:

1. What is "programming language"?
http://en.wikipedia.org/wiki/Programming_language
2. What is Scratch programming? http://scratched.media.mit.edu/
3. What are the basic characteristics and capabilities of Scratch?
4. What is a tutorial?
5. What is a Scratch sprite? http://wiki.scratch.mit.edu/wiki/Sprite

Remember to answer all the questions.  Use your own words.

IB Learner Profile: Inquirer

Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information.

SCRATCH - 1. Identify the Problem

http://day.scratch.mit.edu/sites/default/files/resources/promotion/logos/ScratchCat-Small.png

Welcome back Year 7. Hope you enjoyed your break.

Introduction to Term 2 Unit of Work

Problem: How can I use Computer Technology to have fun?
Area of Interaction: Human Ingenuity (Why and how do we create? What are the consequences?)

Open a  document,
Type your name,
On the next line type INVESTIGATE and centre text,
On the next line type 1.  Identify the Problem (left margin)

Now, we will write 1 paragraph to introduce our project.
  • Explain the problem and discuss its importance. In your own words, describe what the problem is:
  • offer a solution;
  • relate the problem/solution to the Area of Interaction (AOI).
IB Learner Profile: Inquirer

Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information

Sunday, December 9, 2012

December 10

Can you follow a plan? Let's see. Let's create a Kirigami snowflake project and/or a Christmas Tree origami project.


 Kirigami  Snowflake Instructions 

 1.Fold a piece of paper in half.

2.Fold in half again but only make a small crease to show the midpoint. Fold the bottom right corner upwards to make a 60° angle at the midpoint (begin to fold into thirds).

3.Fold the bottom left corner upwards to meet with the folded right-edge of the paper.

4.Trim the excess paper to form a cone shape.

5.Make several cuts out of the cone shape and then unfold to discover your paper snowflake. Be careful not to cut too much - that will cause the entire snowflake to fall apart.

 Note that cutting half-a-heart will open to reveal a heart cutout. Similarly, cutting a semicircle will reveal a circle; and cutting a triangle will produced a diamond shape.


Christmas Tree Origami




Monday, November 5, 2012

November 6, 12, 14


1.  15 minutes typing (if you haven't finished your designs please finish designs)
2.  Year 7 it all begins with a plan!

PLAN - Criterion C
1. Resources: Computer, OpenOffice Presentation, Design Specification, Chosen Design.

2. Now, make a step-by-step plan of what you will do to create your poster using Word 2010 and Smart Art  AND estimate how long it will take you.

Example:
    1.  Open Open Office Presentation, 1 minute
    2.  Select Page Layout and change the Orientation to Landscape, 1 minute


Continue on until you have completed all the steps you think you will need and the time that it will take you. (You may open Open Office and practice while you are making the plan.)

Finish your step by step plan.

Write a paragraph saying why you think your plan will work. Include the fact that you have done a tutorial and have had experience using Smart Art;-)

IB Learner Profile - Knowledgeable

Learning objectives: devleop a basic time line and write instructions for making the product/solution.

Sunday, November 4, 2012

November 5

http://www.thekosherchannel.com/images/flourless-chocolate-cake.jpg

Welcome back Year 6. I hope you had a fantastic mid-term break and are ready to continue our project.

 1. 15 minutes typing, then

 2. Plan - Criterion C (maximum 6)
  • What is the "Plan" stage of the MYP Design Cycle?  According to the MYP, "Students are expected to construct a plan to create their chosen product/solution that has a series of logical steps, and that makes effective use of resources and time. Students are expected to evaluate the plan and justify any modifications to the design."
Task: 
First, let's look at the coloured strips of paper.  They consist of a yummy recipe for chocolate cake.  We will work in pairs and put the strips of paper in order.

Next, we will glue the strips onto paper.

Well done Year 6.  You have created a production plan for making a yummy chocolate cake;-)

IB Learner Profile: Thinker

Learning Objectives - The student will be able to correctly order the steps needed to make a chocolate cake (The student will be able to correctly order the steps needed to create a product/solution).

Saturday, October 20, 2012

October 22

http://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Apache_OpenOffice_3.4_Start_Center.png/300px-Apache_OpenOffice_3.4_Start_Center.png
Year 7, you continue to amaze me.  You kids are totally on schedule!

1.  15 minutes typing,

2.  Today, we will  look at a tutorial for Open Office Impress and then practice our skills.
http://presentationsoft.about.com/od/openofficeimpress/tp/071021openoffice_beginguide.htm

Here's another site to visit for a tutorial.
http://www.tutorialsforopenoffice.org/category_index/presentation.html

IB Learner Profile: Risk-taker

Learning Objective: The student will learn new skills.

Saturday, October 13, 2012

October 15

http://jacopofarina.files.wordpress.com/2008/09/design-is-all-about-colors-and-shapes.png

Year 7

1.  15 minutes Typing
2.  Let's finish the Design;-)

Design Specification:  includes all 5 steps, colourful, kid-friendly


a.  Look at each design and make sure that it has all 5 steps in the correct order, is colourful and is kid-friendly.
b.  On each design write the following:  Design 1 (or 2, or 3) meets my design specification because it includes all 5 steps, is colourful and is kid-friendly.
c.  Look at each design.  Choose the design you are going to make.  Write a few sentences saying which design you will ultimately make.  (You can start like this:  I will use Design 1 to make my poster because . . .)

Learning Objective:  The student will create designs and communicate them using different forms and conventions, and compare the designs against the design specification.

Tuesday, October 2, 2012

October 2, 8, 10, 12

http://blog.echoenduring.com/wp-content/uploads/2010/05/what-is-design.jpg
Year 7 you have finished your Criterion A - Investigate.  Well done!


 On to the  DESIGN - Criterion B - maximum 6 points



Youu are to make 3 possible designs that meet the design specification using paper and markers. Then you will  evaluate each against the design specification.  


Remember Design Specification:  includes all 5 stages of the design cycle, colourful, kid-friendly;-)


INVESTIGATE,  DESIGN,  PLAN,  CREATE,  EVALUATE

Name them Design 1, Design 2 and Design 3.  
Make sure your name is on each design.

Then, evaluate both against the design specification. (*Example: Design 1 meets the design specification because it includes all 5 stages of the design cycle, is colourful, and is kid-friendly.)

Learning Objective:  The student will create designs and communicate them using different forms and conventions, and compare the designs against the design specification.

Sunday, September 2, 2012

September 3, 4

Year 6 and 7 Welcome to Computer Technology.

My name is Ms. Dietrich and I will be your teacher for the entire year.

Let's take this period to:

  • get acquainted,
  • talk about expectations, and 
  • make a list of rules.
We will talk about the Design Cycle and how it is used to help solve problem.

Let's go!

Friday, June 22, 2012

June 22

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihIqXksJLgwjjwajdBPeZK4-xU35vEW11x8EODLAbUXpydy0mYE5vUsJjdSpu2ZAvztQB2jA8_qmPBlpxUFh-ferf1iJZHSe1k6pEVSehJ0sNHEV_8uzr9-baoNLa5pjFCjv9MRBjF8iZO/s1600/27.png

Have a great summer Year 6 and Year 7. 

See you in September!

Sunday, June 10, 2012

June 11, 14, 18, 19

http://foodstorageandbeyond.com/wp-content/uploads/2010/09/evaluate-adjust.jpg

Good Morning Year 6 and 7.

I still need to evaluate some of your final games.  I will do that this period.

Also, now it's time to move onto the EVALUATE - Criterion E.

Evaluate is the part of the project where we look back and reflect on our project.

This is where we use the questionnaire to ask others what they think about our recipe flyer based on our design specifications. Then we reflect on our performance throughout the project AND suggest ways that we can improve for the next term. Finally, we decide if we have met our unit goal and reflect on that.

To get a 5/6 The student: uses the test to evaluate the product/solution against the design specification, evaluates his/her own performance in achieving a good product/solution and suggests ways in which these could be improved, responds to the MYP unit question. We will answer all the questions on the Evaluate worksheet.

 IB Learner Profile: Reflective

Learning objective: The student will: carry out tests to compare the product/solution against the design specification; consider the success of the product/solution based on testing; consider the impact of the product/solution on the OIS community; explain how the product/solution could be improved.

Sunday, June 3, 2012

June 4

http://images2.wikia.nocookie.net/__cb20110115191706/tardis/images/6/61/Big_Finish_Logo_Transparent.png
Let's finish up the Create today.

If you have finished, please make sure that you have finished your Process Journal. Please print your Process Journal and submit.

Thanks so much;-)

IB Learner Profile: Knowledgeable

Learning Objective: The student will produce a Scratch game (product/solution) of appropriate quality.

Sunday, May 27, 2012

May 28, 31


Good Morning Year 6 and 7.

1.  15 minutes typing
2.   Let's open our "Create" document,
3.  Continue creating Scratch games,
4.  Reflect on your learning.

Let's try to finish our Scratch games this week:-)

IB Learner Profile: Knowledgeable

Learning Objective:  The student will  produce a Scratch game (product/solution) of appropriate quality.

Friday, May 25, 2012

May 25,


1.  15 minutes typing

Year 6 and 7 I have made an executive decision - no Criterion C - Plan this term.  Hooray!

2.  Let's move onto the CREATE - Criterion D!

I would like you to begin to create your game and to document your learning.

a. Open a Word Document and put your name at the top,
b. Next, write CREATE at the top,
c. Then write the date,

You will write what you have done in the class today as a reflection at the end of the period:-)

Tuesday, May 22, 2012

May 22

http://suziecheel.com/wp-content/uploads/2011/03/i-choose.jpg

Now, Year 7.  Let's continue.

To finish Criterion B - Design, you need to choose the design that you will create.

Write a paragraph stating which Design you will choose and justify your choice.  You can begin like this:  To create my game I will choose Design 1 because . . .  Then write a paragraph saying why Design 1 will be the best choice.

Then print your Design documentation and submit it.  Thank you.

 Learning objective: The student will create designs and communicate them.

Thursday, May 17, 2012

May 17, 21

http://25.media.tumblr.com/tumblr_limyf0cwwN1qhq6u9o1_500.jpg
Design - Criterion B

Year 7, on to the Design.

I would like you to design two (2) different games.

You will write 1 detailed paragraph for each game.  It should include:
  •   the name of the game
  • explain how the game will work
  • what sprites you will use
  • colours you will use 
  • and any other important information
You can use this link to help you get started: http://nebomusic.net/scratch.html 

Learning objective: The student will create designs and communicate them.

Sunday, May 13, 2012

May 14, 17

https://vle.chapel-en-le-frithhigh.derbyshire.sch.uk/file.php/1/ict_pics/scratch.jpg

Year 6 and 7 let's continue with our documentation.

3.  Formulate a Design Specification


My game must have the following characteristics:
1. name
2. instructions
3. fun

To test my game I will create a questionnaire: On a scale of 1-5 (1 = awesome, 5 = awful) I will ask the following questions:
1.
2.
3.

  Learning objectives: Students will  (A7) identify one or more constraints and (A8) carry out a given test on a product/solution and record the result.

Monday, May 7, 2012

May 7, 8, 10


1) 15 minutes typing :-)  (both days)

2) Write a paragraph saying all the features that you have learned from your tutorial in Scratch. Use in-text referencing - include the URL of the tutorial.

          5.  What features did I learn to use in Scratch?

Sunday, April 29, 2012

April 30, May 3


http://scratch.mit.edu/static/projects/kuv/812253_med.png

Good Morning Year 6 and 7.

I need a photo of João for the Yearbook;-)

Our goal is to be able to make a game with Scratch so today we need to look at and understand what kind of games we can make.

In order to do this we need to PLAY some Scratch games.

Check out this link to get started: http://scratch.mit.edu/galleries/view/138298

Let's have some fun!

Saturday, April 14, 2012

April 16, 19, 23, 24

http://day.scratch.mit.edu/sites/default/files/resources/promotion/logos/ScratchCat-Small.png

Welcome back Year 6 and 7. Hope you enjoyed your break.

Problem: How can I use Computer Technology to have fun?
Area of Interaction: Human Ingenuity (Why and how do we create? What are the consequences?)

1) 15 minutes typing
2) Now it's time to move into Term 3 and start our new project.

Open a Word 2010 document,
Write your name,
On the next line write INVESTIGATE and centre text,
On the next line write 1.  Identify the Problem (left margin)

Now, we will write 1 paragraph to introduce our project.

Next, onto 2. Develop a Design Brief

To solve my problem I will do the following research.

1. What is "programming language"? http://en.wikipedia.org/wiki/Programming_language
2. What is Scratch programming? http://scratched.media.mit.edu/
3. What is a tutorial?  use teacher as reference
4. What is a sprite? http://wiki.scratch.mit.edu/wiki/Sprite

Now let's open Scratch.


Learning objective - The student will: understand the concept of a design brief and adapt a given design brief to the problem or, with guidance, start to develop a design brief. Students will (A3) ask useful questions about the investigation and (A6) understand the importance of questioning the value of sources of information

Tuesday, March 27, 2012

March 27

http://school.discoveryeducation.com/clipart/images/art.gif
Good Morning Year 6 and 7.

1)15 minutes typing,
2)I need your help in identifying your art work for the yearbook. Let's talk about this.

Sunday, March 25, 2012

March 25

http://thepartyplancoach.com/wp-content/uploads/2011/06/folders.jpg 
Good Morning Years 6 and 7

1. 15 minutes typing
2. Today we will be organizing our work in the computer. It's easy and you will be able to find everything.

Learning Objectives - The student will learn how to set up folders and label work for easy access.

Sunday, March 18, 2012

March 19, 22

http://www.infectioncontrolservices.co.uk/img/washhand.gif 

Good morning Year 6 and 7.

March 19
We need to write a paragraph saying why it's important to listen to and follow instructions.

March 22
Let's look at the above image. Can you follow the directions?

Today we want to focus on step-by-step plans. BUT you won't make a plan, you will follow one;-)

Finally, we will look at the link below to gather ideas on bookmark making
http://homemadecraftsandgifts.blogspot.com/

You will follow the step-by-step plan that I have prepared and you will produce a bookmark;-)

Bookmark Instructions: https://docs.google.com/document/pub?id=194c-W6muhHFT2g4wpd9ydl8fIwI7BdRM9TxFo1REZm8

IB Learner Profile - Knowledgeable

Learning objectives: The student will follow instructions for making a product/solution.

Thursday, March 15, 2012

March 16

http://tempechurch.org/files/helping_hands.gif

Year 7, It's Friday and we have successfully completed our project. There is just 1 more paper to complete before the period ends.

Now, on to the fun part of the morning! In an effort to help people and animals, please feel free to play the following games:

Free Rice: http://www.freerice.com/
Free Poverty: http://www.freepoverty.com/
Free Kibble (Dog): http://www.freekibble.com/
Free Kibble (Cat): http://www.freekibblekat.com/
Free Flour: http://www.freeflour.com/
Charitii: http://www.charitii.com/
Aid to Children: http://www.charitii.com/
Help Thirst: http://www.helpthirst.com/
Ripple - Save the world one click at a time: http://www.similarsites.com/goto/ripple.org?pos=14&s=10

IB Learner Profile: Knowledgeable

Learning Objective: The student will have FUN while helping others!

Monday, March 12, 2012

March 13

http://www.cartoonofyou.com/images/YouOughtaBeInPix.jpg

Year 6 and 7.  You've been working hard and deserve some down time. Let's take some photos for the yearbook!